Follow LilacByte
Follow
Following LilacByte
Following
Add To Collection
Collection
Comments
Devlog
Blind Spot
←
Return to Blind Spot
Devlog
First Upload
November 23, 2024
by
LilacByte
We have finally launched our first demo of the game, this is very much a testing demo as there is not a whole lot to do at the moment besides walk around and get chased by the enemy that attacks once...
Continue reading
AI Patrols(J Blog 4)
November 22, 2024
by
LilacByte
1
Julian Voros This week I finished revising the design doc from the feedback left by our professors. Once I had done that I was able to get back to coding and started on the enemy implementation. For t...
Continue reading
Weapon Implementation (R Blog 3)
November 22, 2024
by
LilacByte
Author: Robert McGhee Weapons are an important part of any game with combat, and we needed to figure out how to add the melee weapons we wanted into our game. Implementing them was interesting, since...
Continue reading
Animations are ruthless (G blog 3)
November 22, 2024
by
LilacByte
This week i had the very precise task of setting up some of the animations we have for the player. With the player not having the default mannequin skeleton it made the process a bit more complicated...
Continue reading
Literally Unplayable (R Blog 2)
November 16, 2024
by
LilacByte
Author: Robert McGhee As we tested our build for this week, we found a severe issue with our gameplay. When the game ran, the player was greeted with the main menu but was unable to use any of the but...
Continue reading
The Design Document Arc (J Blog 2)
November 16, 2024
by
LilacByte
Author: Julian Voros This week I signed up to tackle the whole of the design document for the game. As making a video game is an arduous process with many tasks and things to get done sometimes its be...
Continue reading
Working from behind(G Blog 2)
November 16, 2024
by
LilacByte
This week of progress was a roller coaster due to some of the things that worked in our favor and somethings that halted us. With the start of the week having a full plan in place to tackle this week,...
Continue reading
Problems With Revision Control (R Blog 1)
November 09, 2024
by
LilacByte
Author: Robert McGhee When starting this project, we also started learning about a new revision control system known as Perforce. Our team had never used this before, and it wasn't long before one of...
Continue reading
Big Start (G Blog 1)
November 09, 2024
by
LilacByte
When starting this idea, we had the end result mostly mapped out in our head but not the path that leads to it. With the amazing movement ideas, boss fights, and different endings we could call it a a...
Continue reading
The Setup (J Blog 1)
November 08, 2024
by
LilacByte
Author: Julian Voros We have started the initial setup for our game Blind Spot, and we were experiencing a drought in finding assets we could use/ wanted for our different pitches. We had started with...
Continue reading